Resident Evil Revelations 2 is a mess. Not an interesting mess born of risk taking and failed execution, but one that feels as if it was created backwards. As if it took ideas and worked in reverse to justify them within the framework, instead of building a framework around them.
This is a game that cribs both from the series’ history and outside games without understanding anything about what made those elements work. I’m going to run them down, but let’s start with the big ones: co-op and episodic structure: